[[!summary chatGPT: The author has created a set of basic Ogre examples and provides screenshots and download links on Github, covering various topics including creating self-contained examples, getting Ogre running, using joystick/gamepad support, creating spheres and rings, using shaders, using CMake, and creating a lightweight CustomMedia system. The author also requests feedback on the examples.]] [[!meta date="2010-03-16 23:24"]] [[!tag cmake gentoo linux ogre3d packagemanager technology usability]] [[!series ogre]] # more orgre updates - comments on ogre examples i've finished a set of **basic ogre examples** - since the ones coming with ogre 1.7+ are not very good. you can download them from github.com/qknight, see [1]. i've added a README which explains all in detail, again see [1]. i wish i had the time to create more of these examples. so here are a few screenshots. [[!img media/mars.png alt="" caption="mars example (about texturing)" size=700x]] [[!img media/ninja-camera.png alt="" caption="ninja-camera (about using the mouse navigation)" size=700x]] [[!img media/mars-rings.png alt="" caption="mars-rings (about creating circles in ogre)" size=700x]] [[!img media/mars-rings-shader-cg.png alt="" caption="mars-rings-shader-cg (about using shaders)" size=700x ]] # so basically my examples are about: * **how to create fully self-contained simple examples independent of each other** * how to **get ogre running** (with the example framework from the ogre wiki tutorials) * using **ois** or **sdl joystick/gamepad support** in ogre * how to **create spheres** and how to texture them properly * how to **approximate rings** which are approximated circles using line segments * how to use **cg (nvidia)** and **glsl (opengl) shaders** * **how to use cmake** * how to write small but yet powerful example * i've also put attention at a **very light weight CustomMedia system**, it will be easy for you to understand how to use materials and textures together with shaders all of these use cmake and you can use them for whatever purpose you like. just note that i've included code from the ogre wiki and i don't know which copyright or license they use which is 'yet' another criticism (but i will stop right here). i would like to **thank the irc folks in #ogre3d@irc.freenode.net for their support**. **it would be nice if you would drop me a email with feedback on how you liked/used my examples.** # links * [1]